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Hidden world : Island in the Sky
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Devlog
WebGL is HERE !
September 17, 2019
by
MikeMatthews
WebGL build is finally here ! After a long long long....long..........looooooooong time everyone with a decent computer can now play the game ! ^^ For the android version, the same thing, debuged game...
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V1.2 has been fixed !
September 16, 2019
by
MikeMatthews
First off, I'd like to apologize. The release of Island in the Sky has been messy with huge bugs in released builds. Absolutely elemental features were not present and it took me four builds to have a...
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V1.2 is fixed !
September 15, 2019
by
MikeMatthews
A couple of days ago I released version 1.2 of Island in the Sky ....and it crashed....continuously....for many days. So I decided to pull the version from the page and to fix it on my side before rel...
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French has arrived !
September 13, 2019
by
MikeMatthews
V1.2 is here with localization ! You can now play the game in English or in French ! I'm having a lot of troubles with the WebGl build project so I don't know if V1.3 will ever be released...
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V1.1 is here !
September 09, 2019
by
MikeMatthews
V1.1 is here with all it's new features and fixes ! V1.2 will be here soon...
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Fix patch arrived !
September 07, 2019
by
MikeMatthews
After the first player's feedback came in I decided to put in place several solutions. - First off, a fix patch was uploaded yesterday evening. This patch contains fixes like bonus muting when they di...
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Bug support
September 06, 2019
by
MikeMatthews
I spent a lot of time debugging the game in the last week, but I know that regardless of the time and effort some bugs are going to pop up in the game If you experience any bugs feel free to leave a c...
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Today is the BIG day
September 05, 2019
by
MikeMatthews
Island in the Sky is finally OUT ! Get it now on Android and discover the story of Rokh and the Hidden World !...
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The project is near completion !
September 04, 2019
by
MikeMatthews
So after many months of work the game is nearly ready ! It took me about a month to find a sound designer to finish the project with me and in the end my graphic artist friend couldn't join the projec...
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Project availability
June 12, 2019
by
MikeMatthews
It's been a month since my first week-end without working on this project. Unfortunately school is taking more time than predicted and all my week-ends until the end of the month are taken by some ser...
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Tile sets again
June 07, 2019
by
MikeMatthews
I finally went on to work on the tile sets ! Level 2 is now finalized tiles wise BUT I still have all the backgrounds to make for level 2 and because of parallax I have to draw 3 of them for every lev...
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We finally have a logo !
June 05, 2019
by
MikeMatthews
There usually are three or four main elements for game marketing. You need those elements good and set for launch even if your launch is a soft launch (i.e : launching in early access or beta). The...
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Updating update's update
June 02, 2019
by
MikeMatthews
It's been a while. I toned down my update frequency because I realized that not many people read those devlogs. Since last time I did a couple of things like : - Find some friends to help me with draw...
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Cut scenes redirection
May 28, 2019
by
MikeMatthews
Yesterday evening I finished the integration of the cut scenes of level 1 and 2. I wrote them too so they are technically finished. In midst of this process I realized that the cut scenes and their pl...
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Cut scenes mania
May 26, 2019
by
MikeMatthews
Cut scenes for level 1 and 2 are done ! I recycle a lot of scenes from previous cut scenes but don't worry, it won't be boring, narrative design is still heavily considered in those cut scenes. After...
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Main theme completed
May 24, 2019
by
MikeMatthews
Finally yesterday I ended up spending a lot of time looking for a way to make a decent music for the game. I ended up composing a small loop for the main menu and an extended loop for the main menu w...
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I tried music...
May 23, 2019
by
MikeMatthews
I wanted to make something productive today so I made the walking animation for the insect enemy. Then I thought that I would make some music...this was a mistake... I made the theme for the map which...
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Beginning of updates
May 23, 2019
by
MikeMatthews
#adventure
And here is the beginning of my devlog adventure ! From now on I'll write a devlog every time I get some sort of consistent advancement in the development of the game. I work on it every day so you sh...
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